Eola Road Branch
Many creators have used comics to talk about their physical or mental health experiences. Why are comics a great medium for this topic? Hear from librarians and comics lovers about this subgenre!
Featured Panelists:
Ariel Pomputius
As a Health Sciences Liaison Librarian at the University of Florida since 2015, Ariel Pomputius provides instruction, reference, research consultation, and collection development services to eight different departments in the College of Medicine. Her experience in graphic medicine comes from managing a small collection of graphic novels in the Health Science Center Library, teaching semester-long courses on graphic medicine and patient narratives to undergraduates, leading a workshop on graphic medicine for medical students, and including comics and comic creators in her grant projects. This focus on graphic medicine in her research and teaching is actually just a decades-long justification for a comic drawing class she took in college, well outside her major, that had her parents asking “what are you going to do with that?”.
Nancy Hope
Nancy Hope, M.Ed., M.F.A, M.A., is the Executive Director of the Freeman Book Awards, which recognizes quality literature on East and SE Asia for young adults and children. Formerly, she was a teacher-trainer working at the University of Kansas, a line-officer in the U.S. Navy, and a designer and dyer of textiles in Japan where she lived for more than eight years.
Soline Holmes
Soline Holmes is a librarian and the Information Services Department Chair at Academy of the Sacred Heart in New Orleans, Louisiana. She is the Secretary for ALA's Graphic Novels and Comics Roundtable, co-chair of ALSC's Children and Libraries Editorial Advisory Committee, and a member of ALSC's Public Awareness and Advocacy Committee. Soline co-authored an article about graphic novels as informational texts for "Children and Libraries" and a chapter for ALA's forthcoming book, "Mental Health and Children's Literature: Evaluating, Curating, and Sharing Books with Children."
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AGE GROUP: | Adults - ages 19+ |
EVENT TYPE: | Virtual Program | Reading and Literacy | Popular Culture |
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